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Collaborative Creation of Contents and Publishing using Opportunistic networks – C3PO
Social networks put together individuals with common interests and/or existing real-life relationships to share information. They quite always rely on a stable, centralized network infrastructure and a user will always be provided with the same services no matter of its current context. By contrast,
Serious Game for Children with autistic spectrum disorders based on Multimodal Emotion Imitation – JEMImE
Interpersonal communication relies on complex processing of multimodal emotional cues such as facial expression and tone-of-voice. Unfortunately, children with autistic spectrum disorders (ASD) have disabilities to understand and produce these socio-emotional signals. Various solutions have been pro
Semantic visual analysis and 3D reconstruction of urban environments – SEMAPOLIS
Digital city models have applications in many fields: construction and renovation (with energy concerns related to insulation, solar cells, lighting, etc.), traffic and navigation (acoustic impact, GPS, etc.), health and environment (diffusion of pollutants, microclimates, etc.), risk management (ag
Anthropomorphic Action Planning and Understanding – ENTRACTE
The ENTRACTE project addresses the problem of motion planning for anthropomorphic systems, and more generally, the problem of manipulation path planning. The associated trajectories are living in well-identified mathematical spaces, composed of multiple leaves made of locally parallel submanifolds,
Intelligible Car for Hearing Impaired – AIDA
Many people have some hearing impairment, which may be due to their age (presbyacousis), to exposure to too loud sounds (this is true for more and more young people) or to other reasons. Hearing aids are not widely used, as they still are related to some disability (this is no longer true for eye gl
Anthropology territories - Interpretation of heritage – ANTIMOINE
ANTIMOINE project puts forward a new vision of tools essential for the knowledge building related to situated human activities (territorial anthropology), knowledge built up out of heritage objects and their interpretation (reading). People make society to live. They make history. Heritage is the t
Adaptive Learning for Intelligent Crowdsourcing and Information Access – ALICIA
Data management is becoming increasingly user-centric, with users shifting from their role of pure information consumers to generators and evaluators of content of all sorts. Indeed, we are witnessing the emergence of a plethora of systems, especially on the Web, in which users contribute, access an
Digital modeling and data management for the conservation of masonry structures – MONUMENTUM
In the field of built heritage, various data describe the monument states (survey data and scientific imaging, mapping deterioration, photographic collections, historical archives, analyzing documents, cores, etc.). Given the difficulty to collect, compare, analyze and validate data prior to restora
CULTE / Cultural Urban Learning Transmedia Experience – CULTE
In a context where the digital revolution deeply changes the way people access information, museums are bound to bring forward new ways of discovering and interacting with the heritage they promote. The CULTE (Cultural Urban Learning Transmedia Experience) project aims at helping this necessary tran
Editing and Rendering for next generation of 3D sound – EDISON 3D
In recent years, the term 3D has been increasingly used in many areas: video games, stereoscopic image, etc. The 3D image has been accepted in cinema theaters but hardly succeeds in reaching the domestic environment (technologies not yet fully mature, wearing glasses difficult to envisage at home, e
BIO Medical research Imaging SemanTic data management – Biomist
With the GIN research team we will focus on the neuro-functional imaging field as a testbed for our project. Besides the images (2D, 3D, 4D), we will manage every type of data required such as demographic data, behavioral test results and as a new topic in this field: genetic information. A special
ETHICs and Autonomous Agents – ETHICAA
Most of the contributions so far have dealt with recommendations, advices or hard-wired ethical principles. However major challenges still hold. First, ethical theories are themselves difficult to implement with operational ethical principles. Second, operational ethical principles are difficult to
Evolving communities, diffusion and events detection – CODDDE
Complex networks appear in many contexts: sociology, with friendship networks, collaboration networks, computer networks, with the Internet, the World Wide Web, blog networks, P2P networks, biology, with food webs, genetic regulatory networks, metabolic networks, epidemiology, energy and transportat
ARA Campus. The Audiovisual Research Archive Campus – a demonstrator for the production, description and publishing of digital audiovisual archives. Domain of expertise: Digital humanities – Campus AAR
Objective 1: Creation of a software platform (called in French “Studio Campus AAR”) providing opportunities for people working in the digital humanities to achieve and manage autonomously their personal archives of AV resources. Objective 2: Provision of all users of the Studio Campus AAR platfor
Narrative Embodied Conversational Agent – NARECA
One of the greatest challenges in AI is to enable humans to communicate with the machine, without having to use linguistic structures linked with a particular application. Since most of the existing systems do not take into account human interaction specificities, the user behaviour is limited by th
Vision based automatic Landing of a passenger aircraft – Visioland
In this context, the VISIOLAND project is to contribute to increasing the overall level of security and automatization of the landing phase. The difficult case of unprepared runways will receive a particular attention. The proposed approach is to use information from embedded visual sensors which wi
Collaborative Situated Media – COSIMA
Implement an accessible platform The main goal of the CoSiMa project is to democratise a new type of media through an accessible, generic, open, and interoperable platform. The platform will greatly facilitate the implementation of this type of experience at a lower cost and accessible to a wide
Visual Seek for Interactive Image Retrieval – VISIIR
VISIIR is a project aiming at exploring new methods for semantic image annotation. This topic is extensively studied for more than a decade now due to its large number of applications in areas as diverse as Information Retrieval, Computer Vision, Image Processing, and Artificial Intelligence. Semant
Ontology and photogrammetry for generalization of survey in underwater and nautical archaeology – GROPLAN
At the confluence of Computer Science and the Humanities, our project, whose fields of action are in underwater and naval archeology, gathers researchers from academia and industry working in France, Malta and the USA. Our central objective is to build an information system based on ontologies. This
Example-based 3D-modelling support – CrABEx
The challenge addressed by this project is to facilitate the creation and editing of this 3D content, with the help of a database of existing 3D models. The target of the envisioned system is to ease designers' task in the following ways: (1) With the on-line suggestion of appropriate parts during t
Real-time controlled Digital singing – ChaNTeR
The goal of the project is to develop a synthesis system for high quality singing voices, which can be used by the general public musician. The system should not be limited to sing vowels, but allow to generate complete songs including arbitrary texts. Such a system does not exist in the French lang