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Virtual Reality, Medical Assistance and Rescue for Spationauts – VR-MARS
The VR-MARS project hypothesizes that virtual reality and embodied conversational agents (ECA) can improve the coordination of care and better situational awareness during a critical medical event in an isolated environment. These two technologies would make it possible to circumvent the difficultie
ROBOVOX - Robust Vocal Identification for Mobile Security Robots – ROBOVOX
This project is dedicated to robust voice identification for mobile security robots and offers solutions integrating supportive modalities for voice recognition, taking advantage of the human-robot interaction context. RAS RAS 1. Mohammad Mohammadamini, Driss Matrouf, Paul-Gauthier Noé. Denoising x-
Singularities and Stability of Sensor-based controllers – SESAME
The first research on sensor-based control techniques took place at the end of the 1980s, with the use of proximal and force and vision sensors, and much work has been done to improve the performance of this type of controllers, in particular by modelling various sensor primitives. Despite the fa
Origami-based structures for multi-modal Robots – OrigaBot
The OrigaBot project aims to develop an innovative mobile robot based on a new family of origami structures for robots with a flexible mechanical structure that is active, reconfigurable and deformable. The OrigaBot will be a multimodal locomotion mobile robot with a reconfigurable structure to roll
SUPERVISED ROBOTIC SURGERY - APPLICATION TO RADIOFREQUENCY ABLATION OF LIVER TUMORS – SPERRY
Liver cancer is the sixth most common cancer. With more than 40,000 new cases each year, it is the third leading cause of cancer death in the world. The standard treatment for primary liver tumors and metastases is open surgery with significant associated risk factors. Alternative treatments exist f
Morpho-functional Swarm Robotics – MSR
The term swarm intelligence is used to describe complex systems where collective behaviors emerge from simple local interactions between individuals. This phenomenon can be observed in natural systems (e.g., eusocial insects) as well as implemented in artificial systems (e.g., swarm robotics), and i
Virtual humanoids learning motion skills – HUSKI
In a nutshell, the project aims at exploring the use of learning algorithms in the context of humanoid motion to construct repertoires of skills that can be mobilized adequately to create complex motions. For that purpose, the focus is put on the exploration of specificities and techniques related t
Coupled Learning and Vision for Aerial Robot Control – CLARA
- The control of the drone in a complex and unknown environment; - The perception and representation of a complex and unstructured environment for obstacle avoidance and the study of traversability; - 3D reconstruction and localization of a flying robot in an environment where objects are not very
GRoups' Analysis for automated Cohesion Estimation – GRACE
The project encompasses the following scientific, technological, and community-building objectives: Scientific objectives: to gain a deeper understanding of cohesion and, in particular, of the structural and temporal relationship between its major components, that is task and social components.
Enabling Learnability in Embodied Movement Interaction – ELEMENT
Our project addresses movement learning and interactive gestural systems. We propose to address three main research questions. 1) How to design body movements, whose components might be easy to learn, but allowing for complex/rich interaction techniques that go beyond simple commands? 2) W
Cognitive Planning in Persuasive Multimodal Communication – CoPains
The general objective of the CoPains project is to develop an artificial agent which is capable of: (i) inferring the cognitive and affective states of the human user from her observable behaviors, (ii) influencing and persuading the human user to believe something and/or to behave in a certain way,
Perception-based human motion Personalisation – Per2
Despite virtual humans being nowadays a requisite to create always more lifelike virtual worlds, they still display a certain level of uniformity which is detrimental for realism. While this need for greater variety has been identified, existing approaches solely focus on variations of characters’ v
Including Temporality and Causality to the Design of Interactive Systems – Causality
In this 4-year project we propose to revise the way researchers and interaction designers understand, manipulate, and exploit the temporality of Human-Computer Interactions (HCI). The project addresses a fundamental limitation in the way interfaces and interactions are designed and even thought abou
Pervasive FreeForm Interfaces – PERFIN
The pervasive need to access and make decisions based on data calls for pervasively displaying interactive dynamic content where and when needed. This vision covers a broad set of use cases and potentially millions of users: smart buildings, university classes, museums, showrooms or shop fronts. Pro
The flying coworker – The_flying_coworker
Bringing together the recent progresses in physical and decisional interaction between humans and robots with the control of aerial manipulators, this project addresses the flying coworker, an aerial manipulator robot that act as a teammate of a human worker to transport a long bar or to realise com